Sewer Keep
- AFFILIATION
- Sewerkeepers / Guild (local influence)
- LAST KNOWN LOCATION
- Seatower neighborhood, western Lower City (along the Chionthar)
ARCHIVE SUMMARY
Civic sewage-treatment complex at the western end of the Seatower neighborhood built as three Flood Towers using magically augmented plants and associated purification magic. Ostensibly a public utility, the Keep has long been neglected and operates as a cover and headquarters for a criminal crew called the Sewerkeepers; maintenance problems make the hydraulic valves and tanks a latent catastrophic risk. The facility’s shambling-mound filters and staffed Flood Towers hide a practical reality: the Guild (via the Sewerkeepers) uses the site as a base for stealthy movement through the city’s infrastructure. In 1501 DR the Keep remains operational but strained, with reports of dead technicians and fragile redundancy.
DOSSIER IMAGE ARCHIVE
3 ADDITIONAL IMAGESAPPROVED CONNECTIONS
3 KNOWN RELATIONSHIPSGenamine is the lightfoot halfling Guild boss operating Sewer Keep and leads the party through its facilities (Session 15).
RUNS // CURRENTGenamine KopaliGenamine is identified as the local Guild boss operating out of Sewer Keep and led the party through the facility to inspect Bessie.
TRAINER / AGREED TO TRAIN DRUIDS // CURRENTNeria AshgroveNeria agrees to train Sewer Keep's druids and later is transported there to start work (Session 12 & 15).
SESSION APPEARANCES
No linked session appearances yet.