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Gods, Monsters, and Poor Life Choices

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22 SESSION LOGS376 CODEX ENTRIES7 LORE CATEGORIES

LATEST TRANSMISSION // SESSION 22

Session 22, I Was Mermaid For This

Session 22, I Was Mermaid For This Session 22, I Was Mermaid For This Date: 2026-07-17 SummaryThe evening at the Blushing Mermaid wound down slowly, the crowd thinning as the music softened and guests retired to their rooms. Velessa amused herself by clinging upside down to the c

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ARTIFACT

Lethchauntos's great axe

A magnificent great axe discovered on an anvil in Lethchauntos's forge within the hidden library; it radiates a presence and imparts emotions (curiosity, trepidation, excitement, remorse) to Vagnfríður when she touched it, suggesting sentience or enchantment. The weapon was taken by Vagnfríður during the party's exploration of the forge room. A magnificent great axe discovered on an anvil in Lethchauntos's forge within the lost library; it radiates an unsettling presence and provoked strong negative sensations in Vagnfríður when she touched it, suggesting sentience or a lingering infernal/planar association. The weapon was in the party's possession during their appraisal in Dis, where its history (association with Lethchauntos) was cited as a reason for its unpleasant reaction to the Hells.

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OTHER

Blood Night (Eomane House Bhaalist ritual / 'the Eomane party')

The name given here to the infernal/Bhaalist-motivated massacre staged at the Eomane Main House: a social event that was revealed to be a sealed house ritual dedicated to Bhaal, involving Bhaalist servants, infernal paraphernalia, summoned devils, a plot to hand off the Calamus Pactum, and a planned sacrificial spectacle. The party disrupted the ritual over multiple combats, uncovered the 'S.T.' letter arranging the Calamus Pactum transfer, and ultimately claimed the estate and its storehouse quill. Name given to the sealed-house massacre and infernal/Bhaalist-motivated ritual at the Eomane Main House: a social event that concealed a sacrificial spectacle involving Bhaalist servants, infernal paraphernalia, summoned devils, and a planned transfer of the Calamus Pactum. The party disrupted the ritual, fought multiple combats, recovered a signed letter tied to Szass Tam, and ultimately took control of the estate and its attic quill.

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Valeria (hollyphant investigator)NPC

Valeria (hollyphant investigator)

A hollyphant investigator for the Watch who appears at the Eomane House after the party's confrontation; she is small, winged, pipe-smoking, fond of fine brandy, skeptical of Bhaalist claims, and notes she has the party under observation despite limited jurisdiction in the Upper City. A small, winged hollyphant investigator who appears in Baldur's Gate and interacts with the party; she is noted for pipe-smoking, a fondness for fine brandy, and a skeptical attitude toward Bhaalist claims. In these sessions she is observed by Ilmryn at the Chionthar Princess casino and elsewhere has been described as appearing at the Eomane House after the Eomane incident and noting she has the party under observation despite limited jurisdiction. A hollyphant investigator attached to Baldur’s Gate: a grizzled, whiskey-soaked celestial who combines skeptical, world-weary attitude with a stubborn investigative instinct. She arrives on scenes with blunt questions, a fondness for vices, and a talent for cutting through ritualized explanations; despite her cynicism she possesses the experience to recognize deep, metaphysical corruption when it appears. Sources note she treats many claims as paperwork problems until evidence proves otherwise, and that she will ultimately pursue rot she perceives as real even if she grumbles the whole way.

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Leone (body disposal specialist)NPC

Leone (body disposal specialist)

A contact used by Seris to arrange removal and burial of seven corpses from the Eomane estate; she negotiates transport and funerary work for the bodies in exchange for payment and oversees their removal by wagon. A contact used by Seris (and the party) to arrange discreet removal and burial of multiple corpses from the Eomane estate. She negotiates transport and funerary work for bodies in exchange for payment and oversees their removal by wagon; in this campaign she handled the removal of seven corpses tied to the Eomane incident.

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CREATURE

Dretch (Abyssal dog-like demon)

Small, bloated, dog-like demons from the Abyss encountered as part of a raiding party in Avernus; they attack in packs and, when slain away from the Abyss, their bodies dissolve into ash rather than remaining dead permanently.

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CREATURE

Cackler (Abyssal chainmaster)

Red, human-shaped demonic fiends with large curled horns that drive and lash dretches forward using chains; a cackler in the sessions unleashed fire and dying-laugh effects during combat in Avernus.

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