Gods, Monsters, and Poor Life Choices // D&D

Session 4, Blood Night pt.1

SESSION 4
Session 4, Blood Night pt.1

Session 4, Blood Night pt.1

Date: 2026-03-06

Summary

In the days leading up to the Eomane House party, the group gathered at the Imravel Exchange to make their preparations. Saresha provided Velessa with a scroll she had been seeking and agreed to research another spell on her behalf. Meanwhile, Séantal used their connections from their time in the civics office to quietly investigate the Eomane family, guiding conversations with former colleagues to piece together a portrait of the household. They learned that Trentellar Eomane was a newer and largely unremarkable member of the Parliament of Peers — a man who showed up to vote but had yet to distinguish himself in any meaningful way. His wealth, inherited from a branch of a whaling and perfumery family, was simply invested and left to grow, making the Eomanes the particular breed of nobility that made money by virtue of already having it.

Séantal also uncovered details about the rest of the family. Dolandre, Trentellar's wife, was a well-known socialite who reveled in her status and was equally known for her biting remarks. Their older daughter, Nysene, had a reputation for causing scenes at social gatherings, while the younger daughter, Russora, had a habit of unsettling everyone around her. A notable ancestor, Sarkin Eomane, had once been among the most influential patriarchs in the Parliament of Peers, though he had been entirely self-serving in his tenure and was now deceased — leaving Trentellar, a distant cousin, to inherit his seat. Most tellingly, the family had recently been in contact with a Red Wizard of Thay, having sent an invitation to Maelra Szandru promising her a party favor.

With this intelligence in hand, the group devised a plan. Séantal would impersonate Maelra at the party, spending the intervening days with Saresha to learn the wizard's habits and mannerisms. Saresha produced a set of deep red robes with dark leather accents from a trunk in her office — close enough to Thayan fashion to be convincing. A crafted headpiece was fashioned to conceal Séantal's horns, presented as a magical item responsible for their altered appearance should anyone ask. Shane's enchanted rapier was kept in reserve as a last resort, capable of producing a true magical disguise if the deception was ever directly challenged. Saresha also pressed a slip of paper into their hands bearing a numerical combination for one of Baldur's Gate's peculiar Coddle's carriages — black coaches pulled by spectral steeds that could, with the right sequence of numbers, transport passengers instantly to any other carriage in the city.

On the evening of the party, the group stepped into a Coddle's carriage and entered the combination. The carriage lurched, seemed to strike a bump, and then stilled — and the sounds outside had shifted entirely from the clamor of the lower city to the measured bustle of the upper districts. The driver carried them the rest of the way to the Eomane Main House, a tall and elegant three-story building packed tightly between its neighbors in the expensive Manorborn district. Warm light spilled through the windows, and figures moved behind the glass. Séantal knocked with the brass knocker, and the door was answered by a tall, impeccably dressed butler who introduced himself as Bartholomew. He noticed Seris's distinctive tattoo work immediately and, mistaking her for Maelra Szandru, welcomed the group warmly before leading them to the library to await the master of the house.

Inside the library, they found three other guests already gathered. The first to speak was Minerva al-Qadir, an orc woman who introduced herself with a Calimshanite flair that immediately raised Seris's suspicions — her accent and the unusual construction of her name didn't quite add up. The other two guests were Beatrice Provoss, headmistress of Provoss Academy and a member of the Parliament of Peers, and Lily Chazman, one of the Academy's instructors — both of whom Seris recognized. Bartholomew returned to pour drinks from a peculiar jug fitted with four spouts, quietly murmuring the word "wine" before each pour — except when he reached Minerva's glass, where his lips formed something sharper and altogether different. Séantal caught the color of the liquid that mingled into Minerva's drink and recognized it for what it was: poison.

Before anyone could act on the discovery, Quillbit — entirely immune to such things — snatched the glass and drained it in one enthusiastic gulp, dropping the empty glass on the floor with a resounding belch. The group then turned their attention to the jug itself, discovering it was a magical vessel capable of producing nearly any liquid on command — wine, vinegar, stout, fresh water, and even a caustic acid that began eating through glass the moment it touched it. Their experimentation was cut short, however, when the candles in the room began to flicker, the air thinned, and shadows stretched unnaturally along the walls. Four illusory figures materialized in the center of the room — the Eomane family, rendered in cold and perfect detail.

Trentellar spoke first, his voice carrying the practiced calm of a man who had planned this evening for some time. He informed his guests that they had eaten his bread, drunk his wine, and accepted the protection of his roof — and that in return, they would give what they were always going to lose eventually: their lives. The house was sealed, he explained, doors and windows yielding to no one. The night was dedicated to Bhaal, the Lord of Murder. Dolandre followed with barely concealed glee, declaring she wanted to hear them beg. Nysene bounced forward clutching an armful of stuffed animals, cheerfully advising the guests to hide well if they wanted to live a little longer. Russora spoke last, in a voice that was quiet and clinical — she had brought helpers, she said, small but enthusiastic, and she intended to start with fingers. Then the illusions vanished, leaving only the sound of a wicked cackle from the room to the east.

Minerva drew a rapier from beneath her flowy dress without hesitation and cut down the first servant who burst through the door before the rest of the group had fully processed what was happening. Vagnfríður raged and buried her axe into Bartholomew, who had produced a short sword from beneath his coattails and revealed himself as a Bhaalist combatant. The butler, badly wounded, used the chaos to disengage and flee upstairs. More servants poured in, and the fighting was fierce — until a shriek from the eastern room announced the arrival of something far worse. A barbed devil calling itself Mister Pointy Hugs crashed through the door, lashing out with claws and a pointed tail. The battle was brutal, with Lily Chazman taking a vicious hit before Velessa maneuvered her conjured cloud of whirling blades into position and cut the devil down. It evaporated into a puff of sulfuric smoke, cackling as it disappeared, and Seris knelt beside the shaken professor to press healing energy into her wounds.

With Minerva volunteering to stay and guard Beatrice and Lily, the rest of the group pressed deeper into the house. In an adjacent room, they found Russora Eomane standing over a magical circle, chanting in an unknown tongue as black roiling fog filled the space and a hand began to push up through it from below. They moved quickly — Vagnfríður's axe, Velessa's conjured blades, and a final blast from Séantal brought Russora down before the ritual could be completed. The circle faded, the smoke cleared, and the room fell silent. A search of the first floor turned up magically sealed doors and windows, a gold ring bearing the sigil of the infernal lord Glasya, a scroll for summoning lesser demons, and a book on soul coins — all pointing to the depth of the family's infernal entanglements. In the kitchen, Quillbit dove headfirst into a barrel of fruits and vegetables and Valessa referred to tomatoes as "mushy apples," while the rest of the group caught their breath and prepared to face whatever waited on the floors above.

Short

In preparation for the Eomane House party, the group gathered intelligence and devised a cover plan. Séantal used their civic connections to learn that Trentellar Eomane was an unremarkable Parliament member whose inherited wealth came from a whaling and perfumery family, while his wife Dolandre was a sharp-tongued socialite and their daughters Nysene and Russora had unsettling reputations. Most critically, the family had been in contact with a Red Wizard of Thay named Maelra Szandru, promising her a mysterious "party favor." Seizing on this, the group decided Séantal would impersonate Maelra, spending days studying her mannerisms with Saresha's help. Saresha provided convincing Thayan robes, a crafted headpiece to hide Séantal's horns, and a slip of paper with a combination for a Coddle's carriage — a magical black coach capable of instantly transporting passengers across the city — to deliver them to the Manorborn district in style.

Upon arriving at the elegant three-story Eomane Main House, the group was welcomed by the butler Bartholomew and led to a library where three other guests waited: the suspicious Minerva al-Qadir, headmistress Beatrice Provoss, and instructor Lily Chazman. Séantal caught Bartholomew slipping poison into Minerva's drink, but Quillbit unwittingly neutralized the threat by draining the glass herself. The evening took a dark turn when illusory projections of the Eomane family appeared to reveal the house was sealed and the night was dedicated to Bhaal, the Lord of Murder. Servants and the butler attacked, and a barbed devil called Mister Pointy Hugs crashed through the eastern door before Velessa's conjured blades cut it down. Pressing deeper into the house, the group interrupted Russora Eomane mid-ritual as she attempted to summon something through a magical circle, bringing her down before it could complete. A search of the first floor uncovered infernal artifacts — including a ring bearing the sigil of Glasya, a demon-summoning scroll, and a book on soul coins — confirming the family's deep entanglements with dark powers, as the group steeled themselves for whatever awaited on the floors above.

Classic

Last we left off, our intrepid group spent the days before the Eomane House party making careful preparations at the Imravel Exchange. Séantal used her old connections in the civics office to quietly piece together a portrait of the Eomane family — a largely unremarkable parliamentary family whose wealth came from whaling and perfumery, left to simply grow on its own. More troublingly, she uncovered that the family had recently been in contact with a Red Wizard of Thay, one Maelra Szandru, promising her a mysterious party favor. And so a plan was hatched: Séantal would impersonate the Red Wizard herself, spending the intervening days with Saresha to learn her habits and mannerisms, dressed in deep red robes and a crafted headpiece to conceal her horns. Armed with a slip of paper bearing the combination to one of Baldur's Gate's peculiar Coddle's carriages, the group made their way to the Manorborn district — and into the warm, welcoming light of the Eomane Main House.

Inside, they were greeted by the impeccably dressed butler Bartholomew and led to the library, where three other guests awaited: the suspicious Minerva al-Qadir, Headmistress Beatrice Provoss, and her instructor Lily Chazman. It was there that Séantal caught something chilling — Bartholomew's lips forming a different word as he poured Minerva's drink, and the telltale color of poison mingling into her glass. Before anyone could act, Quillbit snatched the glass and drained it whole. Their investigation of the peculiar four-spouted jug was cut short when the candles flickered, the air thinned, and the Eomane family materialized as cold illusory figures at the center of the room. Trentellar spoke with practiced calm — they had eaten his bread, drunk his wine, and accepted his roof, and in return, they would give their lives to Bhaal, the Lord of Murder. Then the illusions vanished, and the killing began.

Servants flooded in, Bartholomew revealed a short sword beneath his coattails, and a barbed devil calling itself Mister Pointy Hugs crashed through the eastern door in a fury of claws and a barbed tail. The battle was fierce and brutal, but the group held — Velessa's conjured blades cutting the devil down in a puff of sulfuric smoke. Pressing deeper into the house, they found Russora Eomane mid-ritual over a dark summoning circle, black fog roiling as something began to push up from below. They moved fast, and brought her down before the ritual could be completed. A search of the first floor turned up sealed doors, infernal sigils, soul coin literature, and the unmistakable signs of deep diabolical entanglement. Now, with Quillbit cheerfully raiding the kitchen and the rest of the group catching their breath, whatever waits on the floors above remains to be faced...

Memorable Moments

The Eomane family appears as illusions to reveal they have sealed the house and dedicated the night to Bhaal — their guests are the offerings.

A chilling shift from polite party atmosphere to murderous revelation, with each family member gleefully describing their role in the hunt.

Quillbit, immune to poison, snatches the poisoned wine glass and chugs it mid-air with her wings flapping, then drops the glass on the floor with a loud belch.

After Séantal detects poison in Minerva's drink, Quillbit seizes the opportunity with zero hesitation and maximum enthusiasm.

"I asked Father if I could bring helpers. He said yes. They're small, but enthusiastic. First, I'll start with your fingers."
— Russora Eomane

Russora's eerily calm and clinical delivery during the family's murderous reveal, contrasting sharply with the polite party setting.

"Poisonings are not a normal thing in typical society. What? That's like, what the fuck? That's so weird."
— Minerva al-Qadir

Minerva's baffled reaction upon learning that most people do not routinely expect to be poisoned at social gatherings.

Scenes

Party Preparations and Eomane Investigation

The party spends five days preparing for the Eomane house party, with Velessa acquiring a Cloud of Daggers scroll and Séantal investigating the Eomane family's background.

  • Saresha Imravel provides Velessa with a scroll for Cloud of Daggers and agrees to research another spell Velessa requested.
  • Séantal investigates the Eomane family through contacts in the civics office, learning about Trentellar Eomane (a newer member of the Parliament of Peers), Dolandre Eomane (a socialite matriarch known for biting remarks), Nysene Eomane (the immature older daughter known for causing scenes), and Russora Eomane (the younger daughter who tends to creep people out).
  • Séantal discovers the Eomane family's wealth originated from whaling and perfumery, but the current branch lives off inherited investments and is largely disconnected from the family business.
  • Séantal learns about Trentellar's deceased cousin, Sarkin Eomane, a formerly influential patriarch of the Parliament of Peers who was known for being self-serving.
  • The party devises a plan for Séantal to impersonate Maelra Szandru at the party, with Saresha helping them learn Maelra's habits and providing a suitable Thayan-style outfit.
  • The party discusses using a crafted headpiece to conceal Séantal's horns and provide a plausible 'magical disguise' cover story, with Shane's rapier held in reserve as a backup for casting an actual disguise spell if challenged.
  • Saresha provides the party with a numerical combination for a Coddle's carriage, allowing them to travel discreetly to the Manorborn district.

Arrival at Eomane House

The party uses a magical Coddle's carriage to travel from the Steeps to the Manorborn district, arriving near the Eomane Main House and being greeted by the butler, Bartholomew.

  • The party enters a Coddle's carriage and uses the specific combination provided by Saresha to instantly transport from the Steeps to the Manorborn district.
  • The carriage driver takes them directly to the Eomane Main House, a three-story elegant but modestly sized home packed close to its neighbors in an expensive part of town.
  • Séantal knocks on the door using the brass knocker, and Bartholomew, a tall and elegant butler, answers.
  • Bartholomew notices Seris's tattoo work and, mistaking her for Maelra Szandru, warmly welcomes the group.
  • Bartholomew takes the invitation and leads the party to the library to await the master of the house, noting other guests have already arrived.

Meeting the Guests and Discovering the Magical Jug

Inside the Eomane House library, the party meets the other invited guests and Bartholomew serves drinks from a peculiar magical jug, which the party soon discovers can produce various liquids — including poison.

  • The party enters the library and meets Minerva al-Qadir, an orc woman who introduces herself with a Calimshanite flair.
  • Seris makes an investigation check and notes that Minerva's accent and name raise some suspicion.
  • The party also meets Beatrice Provoss, headmistress of Provoss Academy and a member of the Parliament of Peers, and Lily Chazman, an instructor at the Academy — both of whom Seris recognizes.
  • Bartholomew returns, offers to take cloaks and weapons, and pours drinks from a peculiar jug with four spouts, quietly muttering 'wine' before each pour.
  • Velessa hands over her sword to Bartholomew.
  • Seris tastes the wine, finding it to be a fine but not particularly complex red wine.
  • Séantal and Seris notice that Bartholomew mutters something other than 'wine' when pouring Minerva's drink, and the liquid appears a different color.
  • Séantal identifies a mild poison in Minerva's glass.
  • Quillbit, immune to poison, eagerly drinks the poisoned glass and belches loudly.
  • The party experiments with the magical jug, discovering it can produce malt vinegar, stout, fresh water, and caustic acid that eats through glass.

The Lord of Murder's Invitation

The atmosphere in the library shifts dramatically as illusory figures of the Eomane family appear and reveal their true, murderous intentions for the evening.

  • The candles flicker, the air thins, and shadows stretch along the walls as a cold pressure settles over the room.
  • Illusory figures of the Eomane family materialize in the middle of the room.
  • Trentellar Eomane declares the house sealed — doors and windows will not yield — and announces the night is dedicated to Lord Bhaal, the Lord of Murder.
  • Dolandre Eomane expresses sadistic delight, saying she wants to hear the guests beg.
  • Nysene Eomane gleefully describes the 'game,' mentioning her other toys that like to fight.
  • Russora Eomane speaks of bringing 'helpers' that are small but enthusiastic, promising to start with fingers.
  • Trentellar promises a reward — something rare and useful — to the last guest left alive, then the illusions vanish.
  • Minerva al-Qadir expresses alarm and asks if any of the party are versed in martial combat.

First Encounter: Servants and Mister Pointy Hugs

The Eomane's deadly game begins as loyal house servants attack the party, followed by the arrival of a barbed devil named Mister Pointy Hugs, leading to a chaotic battle in the library.

  • A wicked cackle is heard from the adjacent room to the east.
  • A house servant bursts through the door wielding a heavy mace and charges the party.
  • Minerva al-Qadir draws a rapier from beneath her flowy dress and swiftly dispatches the servant.
  • Vagnfríður rages and attacks Bartholomew with her axe, severely wounding him.
  • Other house servants attack Vagnfríður with maces, scoring a critical hit but dealing minimal damage due to her resilience.
  • Velessa attacks a servant, leaving them barely standing.
  • Bartholomew attacks Vagnfríður, misses, then uses cunning action to disengage and flee upstairs.
  • Séantal blasts a servant through the doorway, defeating them.
  • Seris readies an action to strike anyone who comes through the eastern door.
  • Lily Chazman grabs a couch cushion and huddles in the corner, terrified, while Beatrice Provoss tries to position them both defensively.
  • A shriek announces 'Mister Pointy Hugs,' and a barbed devil bursts through the eastern door.
  • Seris uses her readied action to strike Mister Pointy Hugs.
  • Mister Pointy Hugs attacks Seris with its claws and pointed tail, landing a hit with the tail.
  • Minerva al-Qadir attacks Mister Pointy Hugs with her rapier, dealing significant damage, then cunning action disengages.
  • Vagnfríður recklessly attacks Mister Pointy Hugs but misses, then throws handaxes, landing a solid hit.
  • Velessa casts Cloud of Daggers, summoning a swirling cloud of blades around Mister Pointy Hugs, causing it to shriek.
  • Quillbit turns invisible.
  • Séantal blasts Mister Pointy Hugs with a Starry Wisp, causing it to glow with dim light and preventing it from benefiting from invisibility.
  • Mister Pointy Hugs attempts to grapple Seris but fails.
  • Seris channels divine energy into a powerful smite against Mister Pointy Hugs.
  • Mister Pointy Hugs turns its attention to Lily Chazman and strikes her with its tail.
  • Velessa moves her Cloud of Daggers to finish off Mister Pointy Hugs, who evaporates into a puff of sulfuric infernal smoke, cackling as it disappears.
  • Seris uses Lay on Hands to heal Lily Chazman.
  • Minerva al-Qadir offers to stay and protect Beatrice and Lily while the party continues to explore.

Confronting Russora Eomane

Moving into an adjacent room, the party discovers Russora Eomane chanting over a magical circle, attempting to summon something infernal, and quickly moves to stop her.

  • The party discovers Russora Eomane standing before a magical circle, chanting in an unknown language as a black roiling fog fills the circle and a hand begins to push up through it.
  • Vagnfríður attacks Russora Eomane with her axe, landing a powerful blow despite Russora's attempt to dodge.
  • Velessa moves her Cloud of Daggers to engulf Russora Eomane.
  • Quillbit blasts Russora Eomane.
  • Séantal blasts Russora Eomane, causing her to fall dead.
  • With Russora's death, the magical summoning circle fades and the black smoke clears.

Post-Combat Exploration of the First Floor

After defeating the initial threats, the party begins to explore the first floor of the Eomane House, finding magically locked exits and several notable items.

  • Vagnfríður retrieves her axes and maintains her rage.
  • Velessa examines a gold ring found on a defeated servant, and Quillbit identifies its sigil as belonging to Glasya.
  • The party checks the front door and windows, finding them sealed by magical means.
  • The library is searched and found to contain only mundane books and scrolls.
  • In an arcane study, the party discovers a spell scroll for Summon Lesser Demons and a book on soul coins.
  • The party explores a prep room, well-stocked with food staged from the kitchen.
  • A mud room used by servants for changing clothes is discovered.
  • The party finds the kitchen, where Quillbit immediately dives headfirst into a barrel of fruits and vegetables, humorously referring to tomatoes as 'mushy apples.'
  • Seris recounts a past experience where Saresha made her eat a tomato, which she found unpleasant.
  • The session ends with the party having cleared the first floor, preparing to continue to the upper floors next session.

NPCs

Saresha Imravel

The public face of the Imravel Exchange, who assists the party with acquiring a Cloud of Daggers scroll, providing Thayan-style clothing for Séantal's disguise, coaching on Maelra's habits, and supplying a Coddle's carriage combination. She promises to host the party for dinner after they return from the Eomane house.

Bartholomew

The tall, elegant butler of the Eomane House. He greets the party warmly, mistakes Seris for Maelra Szandru based on her tattoo work, collects weapons, and serves drinks from a magical jug — subtly poisoning Minerva al-Qadir's glass. He is later revealed to be a Bhaalist combatant armed with a short sword hidden in his coattails, who attacks Vagnfríður before disengaging and fleeing upstairs.

Minerva al-Qadir

An orc woman who introduces herself as a guest staying with the Eomane family, claiming to have traveled from Calimshan. She is quick to act in combat, drawing a rapier from beneath her dress and efficiently dispatching servants. She offers to stay and protect Beatrice and Lily while the party continues to clear the house.

Beatrice Provoss

The headmistress of Provoss Academy and a member of the Parliament of Peers, present as a guest at the Eomane House. Seris recognizes her from parent-teacher conferences. She appears surprised and terrified by the Eomane family's murderous revelation, trying to position herself and Lily defensively.

Lily Chazman

An instructor at Provoss Academy and a guest at the Eomane House. She is visibly terrified during the attack, clutching a couch cushion as a makeshift shield. She takes a solid hit from Mister Pointy Hugs' tail before being healed by Seris.

Trentellar Eomane

The patriarch of House Eomane and a newer member of the Parliament of Peers, known for showing up to vote but not joining any notable committees. He appears as an illusion to declare the house sealed and the night dedicated to Lord Bhaal, promising a reward to the last guest left alive.

Dolandre Eomane

The socialite matriarch of House Eomane, known for her love of social gatherings and biting remarks. She appears as an illusion, expressing sadistic delight at the guests' fear and declaring she wants to hear them beg.

Nysene Eomane

The older daughter of the Eomane family, known for being immature and causing scenes. She appears as an illusion, gleefully describing the game of hiding and mentioning her other 'toys' that like to fight.

Russora Eomane

The younger daughter of the Eomane family, known for creeping people out. She appears as an illusion promising to start with fingers, and is later found in an adjacent room chanting over a magical summoning circle with black roiling fog. She is defeated by the party before completing her ritual.

Mister Pointy Hugs

A barbed devil employed by the Eomane family, introduced with a loud shriek. It attacks with claws and a pointed tail, targeting Seris and later Lily Chazman. It evaporates into a puff of sulfuric infernal smoke, cackling, upon being defeated.

Quillbit

An imp companion to the party. She is immune to poison and eagerly drinks Minerva's poisoned glass of wine, belching loudly afterward. She turns invisible during combat, identifies a ring's sigil as belonging to Glasya, and enthusiastically dives into a barrel of fruits and vegetables in the kitchen.

Locations

Imravel Exchange

The office of Saresha Imravel in the Steps, where the party meets to discuss plans for the Eomane House party, acquire scrolls, and receive the Coddle's carriage combination.

Coddle's Carriage

A black carriage pulled by spectral steeds that can instantly transport passengers between specific locations in Baldur's Gate using a numerical combination entered on a series of dials inside. The party uses one to travel from the Steeps to the Manorborn district.

Manorborn District

An affluent area of the Upper City where the Eomane House is located, characterized by expensive, tall row houses packed close together.

Eomane Main House

An elegant but relatively small three-story house in the Manorborn district, packed close to its neighbors. It serves as the setting for the Eomane family's deadly game in honor of Bhaal, with all doors and windows magically sealed.

Eomane House Library

A room within the Eomane Main House where the party and other guests are initially gathered. It becomes the site of the first combat encounter with Bhaalist servants and the barbed devil Mister Pointy Hugs. It contains many books and scrolls, all mundane.

Eomane House Arcane Study

A room adjacent to the library where Russora Eomane was found attempting to summon a demon over a magical circle. A spell scroll for Summon Lesser Demons and a book on soul coins are discovered here.

Eomane House Prep Room

A well-stocked room in the Eomane House used for staging food from the kitchen to the rest of the house.

Eomane House Mud Room

A room in the Eomane House where servants change clothes and clean up before entering the main areas of the house.

Eomane House Kitchen

A kitchen within the Eomane House, well-stocked with food items including tomatoes, where Quillbit enthusiastically dives into a barrel of fruits and vegetables.

Items

Cloud of Daggers Scroll

A magical scroll acquired by Velessa from Saresha Imravel at the Imravel Exchange. Velessa later uses it to cast Cloud of Daggers during the combat at the Eomane House, summoning a swirling cloud of blades that damages enemies within its area.

Thayan-Style Outfit

Deep red robes with dark leather elements, similar to Maelra Szandru's attire, provided by Saresha Imravel from a trunk in her office. Used by Séantal as part of their disguise when impersonating Maelra at the Eomane House party.

Headpiece (Fake Magical Item)

A headpiece fashioned to conceal Séantal's horns and appear magical, intended to serve as a plausible 'medical disguise' explanation for their altered appearance when impersonating Maelra Szandru.

Shane's Rapier

A magical rapier belonging to Shane Mortan, capable of casting Disguise Self. Discussed by the party as a backup option for Séantal's impersonation of Maelra — to be used only if their disguise is directly challenged.

Coddle's Carriage Combination

A sequence of numbers written on a slip of paper by Saresha Imravel, used to activate a Coddle's carriage to instantly transport to the Manorborn district. The party uses it to arrive discreetly near the Eomane House.

Magical Jug

A peculiar jug with four spouts used by Bartholomew to serve drinks to guests. It can produce a vast quantity of various liquids on command, including fine red wine, malt vinegar, stout, fresh water, and caustic acid that eats through glass. It is also capable of dispensing poison, as demonstrated when Bartholomew uses it to serve a poisoned drink to Minerva al-Qadir.

Gold Ring with Glasya's Sigil

A gold ring found on a defeated Eomane servant, bearing a sigil that Quillbit identifies as belonging to Glasya, an infernal lord.

Spell Scroll for Summon Lesser Demons

A magical scroll discovered in the arcane study of the Eomane House, indicating the family's infernal interests.

Book on Soul Coins

A book found in the arcane study of the Eomane House, detailing information about soul coins and further suggesting the family's involvement in infernal matters.

Spells

Cloud of Daggers

Cast by Velessa using the scroll acquired from Saresha Imravel. It summoned a swirling cube of magical daggers that wounded Mister Pointy Hugs and was later moved to engulf Russora Eomane, contributing to her defeat.

Disguise Self

A spell that can be cast using Shane's rapier. Discussed by the party as a backup option for Séantal's impersonation of Maelra Szandru, to be used only if their physical disguise is directly challenged.

Starry Wisp

A cantrip cast by Séantal against Mister Pointy Hugs. It struck the barbed devil and caused it to glow with dim light, preventing it from benefiting from invisibility for the remainder of the encounter.

Lay on Hands

A paladin ability used by Seris to heal Lily Chazman after she was struck by Mister Pointy Hugs' tail, restoring a small amount of her health.

Summon Lesser Demons

A spell found on a scroll in the Eomane House arcane study. Russora Eomane appeared to be attempting a similar summoning ritual over a magical circle when the party interrupted and defeated her.

Exported from GMAssistant on 2026-07-18